games101-week9 Materials and Appearances Material == BRDF Material Specular Reflection Specular Refraction 水底看水面视角是 一个锥形 Fresnel Reflection 计算 多少能量被反射 Microfacet Material 远处看,看见是平面的 Isotropic / Anisotropic Materials (BRDFs) Anisotropic BRDFs Properties of BRDFs Measuring BRDFs Advanced Light Transport Unbiased light transport methods Bidirectional Path Tracing (BDPT) Metropolis Light Transport (MLT) Biased light transport methods Photon Mapping Vertex Connection and Merging Instant radiosity (VPL / many light methods) Advanced Appearance Modeling Non-surface models Participating Media: Fog, Cloud Hair Appearance Kajiya-Kay Model Marschner Model Double Cylinder Model Granular Material Surface models Subsurface Scattering Cloth Detailed Appearance: Motivation Procedural appearance 计算机图形学 > GAMES101 #计算机图形学 #GAMES101 games101-week10 上一篇 games101-week8 下一篇