games101-week6
Curves
Bézier Curves
de Casteljau Algorithm
像是一个枚举所有点的一个算法
Properties of Bézier Curves
Piecewise Bézier Curves
c0 连续是前一段的终点等于后一段的起点
c1 连续是两个控制点共线且离公共点距离一样
Other types of splines
Spline
B-splines
- Short for basis splines
- Require more information than Bezier curves
- Satisfy all important properties that Bézier curves have (i.e. superset)
More Difficult
Surfaces
Bezier surfaces
像编织的方式一样得到的贝塞尔曲面
Mesh Operations: Geometry Processing
Loop Subdivision
Update
Catmull-Clark Subdivision (General Mesh)
Mesh Simplification
Collapsing An Edge
Quadric Error Metrics
Shadow Mapping
Pass 1: Render from Light
Pass 2A: Render from Eye
Pass 2B: Project to light
Visualizing Shadow Mapping
Problems with shadow maps
• Hard shadows (point lights only)
• Quality depends on shadow map resolution (general problem with image-based techniques)
• Involves equality comparison of floating point depth values means issues of scale, bias, tolerance